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Welcome to TextureShaker for Alias Maya and 3D Studio Max
In a lot of Situations Mother Nature mixes up a single cell to something that is not quiet a pattern but somehow has a recognizable formula.
If it is with leaves or different type of stones ... grass, leaves or grapes hanging in a bush ... there seems to be always a common formula. It could be also the scratches on a wall or the little miseries in asphalt but also the roof tiles of an old building.
In 3D somehow we are using a bitmap as a texture. The clue is to prepare it in such a way that it would make not a pattern over the surface.
Anyway, it is always difficult, to hide this effect, over a large surface. TextureShaker is a Shading utility which will multiply one or more textures randomly over a surface.
Basically it can take the photography of one brick and generate a whole wall of randomly colored and sized Bricks.
Or TextureShaker can take the photography of one leaf and make a whole ground of fallen leaves. TextureShaker uses a picture like a cell by multiplying the cell in a random way affecting position, size, rotation and color correction.
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 Get the feeling how it works
 What is TextureShaker?
TextureShaker can take an unlimited number of different bitmaps and scatter them randomly over a texture.
This is happening while they can be a...[more details]
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